UHS Build 6524 – May 22 2014
I was not expecting to have to release this build so soon, however, there was an issue with how the database fields were set up for the Max Farm Skill Age setting. It was not set up correctly, so even when GMs had the option to move players, it would come back telling them they had to clear waivers. It was necessary to release this as a build since it affected all league databases. I could have sat on this one, but I’m pretty sure not being able to move players to the Farm is a critical piece of functionality that needs to be fixed.
Faster / Mass Coach Scouting
GMs now have the option of scouting the whole list of Coaches at the click of a button. The GM will pay a percentage (as set by the COM) of the full scouting cost for each coach. The GM will only get charged for coaches they do not have scouting reports for this season. If there are no coaches available or all available coaches have already been scouted, the GM will not see this feature. GMs can access this feature by going to Personnel > Manage Coach.
By default the percentage is set to 25%. COMs can change this in Settings > Scouting.
Fighting Chance
COMs now have the ability to set the engine’s fighting chance. This is the chance that a fight *could* happen each cycle. The default is set to 1%. Setting this to 0% will completely disable fighting from your games. The allowable range is 0% to 5%.
COMs can change this in Settings > Game Settings.
Bug Fixes
– Fixed a grammar issue when successfully changing a league’s draft order.
– Fixed an issue where the “All Ages” option for Max Farm Skill Age in the General Settings area was being shown as blank.
Hot Fixes
– Fixed an issue where some columns were not showing properly in the Public Site league standings despite the headers appearing. Released May 22 2014.
– Disabled the portion of the AutoGM code that allowed multiple free agent selections to fill a roster regardless of position. Released May 22 2014.
– Fixed an issue where games played using Live Mode were not properly updating their respective playoff series. Released May 23 2014.
– Released a change to rerates to check for the Farm and Junior percentage being 0. If this is true, those settings will instead be changed to 0.01 to prevent any potential wonkiness in the rerates. Released May 23 2014.
– Fixed an issue where Buy-Outs were not being recorded in the Activity Log. Released May 23 2014.
– The Free Agency “poaching” code for the AutoGM has been re-enabled with position and roster restrictions: No more than 5 C, LW, RW, 8 D, 3 G for the Pro or Farm team and No more than 26 players for the Pro team if the AutoGM doesn’t have a real farm team and No more than 52 players if the AutoGM for the Pro and Farm team combined if a farm team exists. This change will not count injured or suspended players so the AutoGM will be allowed to poach free agency for subs. Released May 23 2014.
– Fixed an issue where rerates for farm players were going to use the No Farm Schedule method regardless of whether a farm schedule was used in the last season. Released May 26 2014.
– Fixed an issue where a player could potentially be treated as a farm rerate – no schedule if they did not play two seasons ago. Released May 26 2014.
– Fixed an issue where the incorrect player options were being presented to GMs attempting to manage their team in the Personnel section. Released May 26 2014.
– Fixed an issue where the Max Farm Skill Age field was incorrectly set up for all leagues, resulting in incorrect messages preventing GMs from moving players down to the farm. Released May 26 214.