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UHS Build 10515 – Age Rerates, Farm Coaches and more

January 1st, 2017 by Stone

UHS Build 10515 – January 2017
Happy New Year! This build was intended to be only for adding Age Rerates into the system, however, I got ambitious and decided to add Farm Coaches as well. The addition of Farm Coaches added a LOT more functionality and customization to the system than I thought was going to be needed. I was really hoping to get this in before the turn of the year but such is life.

Age Rerates
We are introducing a new rerate system that is based on Age. The goal is to add a rerate system that is very much based on the real world instead of the rerate system UHS has traditionally used. With the new system, younger players will typically rerate up, peak at around age 26 and start to decline around age 29 and on.

Coaches for the TEAM the player is on will grant bonuses or penalties based on the Coach’s Development (young players) and Experience (older players) skills. Additionally, bonuses will be granted to younger to mid-aged players if they are on the farm or junior team for development.

Player Training is still an option for GMs that want to focus on a particular player as it will no longer be possible to micro-manage a player’s rerate via games played.

All players are still required to have played in ten regular season games otherwise they will suffer a rerate penalty. It will still be possible for them to rerate up, they’ll just have less of a chance to do so.

By default, all NEW leagues will use the Age Rerate method. All existing leagues will continue to use the traditional Stats Rerate method.

More detailed information on the rerate percentages and modifiers can be found on the UHS Wiki.

Farm Coaches
Farm Coaches are here!

The Manage Coach page has been updated to show you both your Pro and Farm coach. For leagues where Skills are Hidden, we will now show you the coach’s game modifier (+2, -1, etc) for each of their skills instead of the description (Excellent, Poor, etc). The action buttons for each coach will now take you to a new page with further information on the desired action before you actually commit to it.

GMs coach options are:
– Fire: Fire the coach. There will be an option to promote the Farm coach to the Pro team if you desire.
– Renew: Renew the coach’s contract.
– Promote: Promote your farm coach to the pro team.
– Perm: Respond to the coach’s permission request to speak to other teams.

Coach Profiles have been updated to add Permission texts as well as whether the coach is holding out and/or Disgruntled with the team. The scouting / skills section has been moved to appear directly underneath the Coach’s vitals instead of way over on the right side of the page.

GMs have the option to request permission to speak with another team’s FARM coach. If permission is granted, any team may make an offer to that Farm Coach as long as it is to take a PRO TEAM coaching position. Permission must be granted within 72 hours (by default) or else the coach will automatically be given permission. Should the team decide to not grant permission, they run the risk the coach will no longer sign with them and possibly become disgruntled, negatively affecting players during farm games.

Offers made to Farm Coaches cannot be retracted at all. Once made, the offer will be acted upon in time (as set by the COM). Additionally, offers made must exceed the Farm Coach’s current offer. Any offer made automatically comes with a 25% penalty, so offers will need to be financially adjusted to compensate.

Coach “Free Agency” pages are now gone for GMs. Instead, all options to manage a coach will be found in the Personnel page under Manage Coaches. COMs will still have a modified version of the Coach Free Agency page, however, information on number of offers and expiration dates have been added to help the COM troubleshoot any potential issues.

Passing / Skating Determinations
Previously the Passing/Skating starting chance was at 50% (before modifications) for the home team, however, this has now been bumped up to 55%. The extra 5% was actually supposed to be there but never got changed. It’s intended to simulate ‘home ice advantage’.

Draft Toggle
We have added an option to toggle the Draft for Standard UHS leagues (Relegation leagues already have this option disabled). If Drafts are disabled, all players will be added to free agency, including Junior players.

Bug Fixes & Miscellaneous Changes
– On Public Sites, the team’s Coach will now appear at the top of the Personnel page.
– Fixed an issue where a Coach’s Pct would not consider Ties if they had no wins.
– Fixed an issue where home coaches losing a game would always be credited with a shootoutwin when simmed in live game mode.

Hot Fixes
– Fixed an issue where some AutoGM teams would not send players down to their farm team. Hotfix: Sep.15 2016.
– Fixed an issue where debug information was being printed out on the GM Latest Trades screen. Hotfix: Sep.15 2016.
– Applied a change to Live Game update jobs so that they can overlap without duplicating statistics. Hotfix: Sep.23 2016.
– Added code to prevent AutoGMs from buying out players that are on waivers. Hotfix: Oct.1 2016.
– Fixed an issue where newly created leagues were not able to use the Media Article system properly. Hotfix: Nov.10 2016.
– Fixed an issue where only the first five picks were available for trading during a league’s inaugural season. Hotfix: Nov.10 2016.
– Fixed an issue where duplicate teams were allowed to be selected for the entry draft order. Added extra messaging in the list to highlight draft order positions that are not set. Hotfix:Nov.13 2016.
– Added code to adjust AutoGM decision making for waiver claims. Hoping this will stop some of the Claim / Place on Waivers cycles that have been happening. Hotfix: Nov.22.2016.

 


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